Every year I write a D&D one-shot game for my friends and co-workers at the Automattic Grand Meetup. This year’s adventure was titled “Unusual Things” and has a certain… upside down feeling to it. I hope you like it! Here’s the blurb:
Nothing much happens in the mountaintop town of Hawkurns, where the populace mines magical crystals and their kids to get into all kinds of mischief. Recently, however, people have been disappearing, and no one knows why. Rumors of unusual things are everywhere. Can you help solve the mystery before something worse assails this small town?
If you’d like to explore the adventure yourself, click here and download the PDF! It runs in just about three hours and is designed for 4-7 characters of level 2.
As has become tradition, every year I design and run a one-shot Dungeons & Dragons game for my co-workers at our annual gathering. This year I was heavily inspired by my experiences playing Breath of the Wild and I wanted to try to re-create that particular “Zelda” feeling in D&D. I’d love to have done more but there’s only so many puzzles you can fit into a 3 hour game!
The adventure is a one-shot adventure for a group of 2nd-level characters and runs in just about 3 hours. It was designed to be fun for brand new players and experienced gamers alike. Myself and several wonderful volunteer DMs ran the game seven times over the past few weeks and I think it runs pretty smooth.
Here is the teaser text:
One hundred years ago the realm of Dunelin built four magical monuments in the shapes of giant animals to concentrate their power and defend against a demon’s attack. Sadly, they did not account for the cunning of their adversary. The demon took control of the monuments, turning them against their creators, making him nearly unstoppable.
Though it cost her life, the realm’s most powerful wizard was able to bind the demon in a magic circle, buying her people some time. All of the demon’s rage is now focused against his prison, and after a hundred years he is close to breaking free.
Time to to recover the monuments is running out.
You may download the adventure yourself here: http://bit.ly/legend-of-the-whale
Photo by Roberto Lopez on Unsplash
My fourth D&D adventure crafted for the Automattic Grand Meetup, Search for the Sage is a one-shot game perfect for new and experienced players alike. It runs in about 3-4 hours. I had a lot of fun creating and running this one! Huge thanks to the many friends who played through this adventure and extra huge thanks to those who DMed it.
Here’s the teaser:
A town sinks slowly into the sea and only the power of an ancient sage can save it. But can the sage be found in time? There’s only one way to find out.
Would you like to try to find the sage yourself? Download the adventure here.
(Incredible formatting courtesy of The Homebrewery. Check them out!)
Photo by Jason Wong.
A year ago I published a Dungeons & Dragons adventure titled The Stonecutter Samurai which was written to share with my friends and co-workers at Automattic. This year I wrote another adventure, Temple of the Ruby Sands! As it has now been played a total of seven times and I’ve cleaned up the stats and wording, I’d like to share it with you.
The game is a one-shot adventure for a group of 2nd-level characters and runs in about 3-4 hours (I’m getting better at making them short!). It was designed to be fun for brand new players and experienced die rollers alike. It should even have enough info be run by new DMs (although you may want to get to know the D&D 5e rules a bit first)!
Here is the teaser text:
An ancient temple, buried deep in the desert, has recently been excavated by an eccentric Dwarven archeologist. Unfortunately, the excavation site is surrounded by blood-red sand that many locals claim to be cursed, and the archaeologist’s last team was killed when they discovered a series of deadly traps within. Now he desperately wants to hire a new team to return and claim the temple’s treasure, but is there something more to this ancient ruin than meets the eye?
If you feel like braving the Temple of the Ruby Sands, you can download the adventure here.
(Awesome formatting courtesy of The Homebrewery.)
Once a year Automattic gathers all its employees together for a week of projects, learning, and adventure at an event called the Grand Meetup. This year I wrote a D&D adventure to share with my friends and co-workers, most of whom had never played a tabletop RPG before. It’s now been run seven times (four by me) for a total of 26 players (two even played the game twice!).
Here’s the teaser text:
In the country of O’Taki, there exists a feudal hierarchy of Dwarf lords in the style of old Japan.
As the Emperor’s Prime Minister Okanama ages, a rivalry has arisen over who will take his place. Several factions vie for control. The leader of the most influential faction, the retired General Buren Tomogawa (also known as the Stonecutter Samurai), has fought to keep power away from his strongest rival, Yomo Ishin, a powerful noble whose detractors claim deals in demon-worship and forbidden magic.
Though unmarried, Tomogawa has a secret concubine and two young illegitimate children. The sly lord Ishin has discovered Tomogawa’s secret and the children have been kidnapped. Now the fate of the Empire hangs in the balance.
If you’d like to play this adventure yourself, gather some friends, make some second-level characters, and download the adventure here.