Tag: typescript
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Enemy State Machines in Lost Card
This summer I made a simple game called The Lost Card using TypeScript and the Phaser framework. I wanted to write a little about some of the things I learned during that process. This post is about enemy behavior. Once I had a character I could move around my world, I needed to have enemies…
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The Lost Card
I was first inspired to become a software developer when I was very young when I got an original NES. Playing those early games gave me a passion to learn programming that was the foundation of everything I’ve done since. Back in the early days when I was just studying BASIC and Hypercard, I made…