Tag: games
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The Witch’s Secret
Per tradition, I wrote a one-shot D&D adventure for my co-workers during our Fall meetup this year. The player characters are residents of the city of Krayina Tiney, a city plagued by monsters for one month out of every year. This has led to a robust organization of witches, warlocks, and monster hunters who protect…
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Using Tiled editor for The Lost Card
Itβs still amazing to me that I managed to finish an actual game for the first time. A lot of my success with The Lost Card I owe to the Tiled editor. I wanted to write a little blog post to explain all the ways in which I was able to leverage it to make…
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Enemy State Machines in Lost Card
This summer I made a simple game called The Lost Card using TypeScript and the Phaser framework. I wanted to write a little about some of the things I learned during that process. This post is about enemy behavior. Once I had a character I could move around my world, I needed to have enemies…
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The Lost Card
I was first inspired to become a software developer when I was very young when I got an original NES. Playing those early games gave me a passion to learn programming that was the foundation of everything I’ve done since. Back in the early days when I was just studying BASIC and Hypercard, I made…
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Article on Game Design in JavaScript
http://www.smashingmagazine.com/2015/09/principles-of-html5-game-design/ And a bonus (linked from that article): an MDN article on 2d collision detection: https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection