Payton.Codes

Musings on life, games, and code

Tag: games

  • The Witch’s Secret

    The Witch’s Secret

    Per tradition, I wrote a one-shot D&D adventure for my co-workers during our Fall meetup this year. The player characters are residents of the city of Krayina Tiney, a city plagued by monsters for one month out of every year. This has led to a robust organization of witches, warlocks, and monster hunters who protect…

  • Using Tiled editor for The Lost Card

    Using Tiled editor for The Lost Card

    It’s still amazing to me that I managed to finish an actual game for the first time. A lot of my success with The Lost Card I owe to the Tiled editor. I wanted to write a little blog post to explain all the ways in which I was able to leverage it to make…

  • Enemy State Machines in Lost Card

    Enemy State Machines in Lost Card

    This summer I made a simple game called The Lost Card using TypeScript and the Phaser framework. I wanted to write a little about some of the things I learned during that process. This post is about enemy behavior. Once I had a character I could move around my world, I needed to have enemies…

  • The Lost Card

    The Lost Card

    I was first inspired to become a software developer when I was very young when I got an original NES. Playing those early games gave me a passion to learn programming that was the foundation of everything I’ve done since. Back in the early days when I was just studying BASIC and Hypercard, I made…

  • Article on Game Design in JavaScript

    http://www.smashingmagazine.com/2015/09/principles-of-html5-game-design/ And a bonus (linked from that article): an MDN article on 2d collision detection: https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection