Tag: gamedev
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Grappling vine animation
When I designed my game, The Lost Card, one of the powers I had come up with was a sort of extending vine that acted like a grappling hook, able to pull the player toward specific rocks on the map. However, with my limited game development experience, this proved way too difficult. I was able…
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Music for The Lost Card
When I was working on my game, The Lost Card, this summer, I had never planned on having sound effects, let alone music. But as the game’s final touches came together, I found the time to do both. I wanted to write a little about the process. The sound effects came together pretty quickly, thanks…
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Using Tiled editor for The Lost Card
It’s still amazing to me that I managed to finish an actual game for the first time. A lot of my success with The Lost Card I owe to the Tiled editor. I wanted to write a little blog post to explain all the ways in which I was able to leverage it to make…
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Enemy State Machines in Lost Card
This summer I made a simple game called The Lost Card using TypeScript and the Phaser framework. I wanted to write a little about some of the things I learned during that process. This post is about enemy behavior. Once I had a character I could move around my world, I needed to have enemies…
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The Lost Card
I was first inspired to become a software developer when I was very young when I got an original NES. Playing those early games gave me a passion to learn programming that was the foundation of everything I’ve done since. Back in the early days when I was just studying BASIC and Hypercard, I made…