Payton.Codes

Musings on life, games, and code

Hi, I’m Payton!

I’m a passionate coder by day and an enthusiastic tabletop dungeon master by night.

This blog is a place for me to tell stories and share fun things I’ve made. I write about insights from my coding projects, philosophical thoughts, and tales from epic D&D campaigns. Whether you’re a fellow developer, someone looking for a one-shot game, or a good friend, I’m excited to share my knowledge and adventures with you.

Here’s some of my latest posts

  • Notable changes in 2024 D&D

    Notable changes in 2024 D&D

    There’s no shortage of hot takes and reviews of the recently released 2024 Player’s Handbook for Dungeons & Dragons, but I figured I’d add to…

  • Using Tiled editor for The Lost Card

    Using Tiled editor for The Lost Card

    It’s still amazing to me that I managed to finish an actual game for the first time. A lot of my success with The Lost…

  • Enemy State Machines in Lost Card

    Enemy State Machines in Lost Card

    This summer I made a simple game called The Lost Card using TypeScript and the Phaser framework. I wanted to write a little about some…

  • Rust and Grepdef 3.0

    Rust and Grepdef 3.0

    As part of my summer vacation from work this year, I decided to learn Rust, a programming language that’s been gaining a lot of popularity…